Ski Egypt

I worked on the concept and schematic phases of Ski Egypt. Using rough base plans from the planning department, I solved design problems and modeled the entire space in Maya. I then textured, lit, and rendered the space in Maya to produce art for client approval. The model and my renders were used for approximately 12 POVs.

Provided base plan from planning
Modeled in Maya
Textured, lit, and rendered in Maya
Textured, lit, and rendered in Maya
Final piece after an illustrator's Photoshop pass
Final Installation
Final Installation